10/17/2023 0 Comments How blender 3d animationWhen you model with polygons you usually use three-sided polygons called triangles or four-sided polygons called quadrilaterals (quads). You select and modify polygons using these basic components. Vertices, edges, and faces are the basic components of polygons. The interior region of the polygon is called the face. “ Polygons are straight-sided shapes (3 or more sides), defined by three-dimensional points (vertices) and the straight lines that connect them (edges). We didn’t want to rewrite the facts and have borrowed some information from, as we think they perfectly explain how to understand polygons.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |